Apr 25, 2007, 01:59 AM // 01:59
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#1
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Lion's Arch Merchant
Join Date: May 2006
Location: Sunny FLA
Guild: Omega Knights
Profession: N/Me
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Unlimited Hero's In Hard Mode?
What is the chance that Anet would make a change and let us use unlimited hero's in hard mode. Anyone else tired of slogging through these mish's and clearing areas with henchies and their horrible skills bars?
With more hero's to come in GW:EN, it only seems logical to let us use as many heros as we want to in hard mode.
If not unlimited hero's, how about letting us use 1 or 2 more heros in HM. If you read this Gaile, please let us know if the devs have been considering this.
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Apr 25, 2007, 02:05 AM // 02:05
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#2
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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Ironically, no. Dunkoro and Talkhora have worse AI than Mhenlo, Lina, or Alesia.
Monk Heroes think Searing Heat is just a vacation.
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Apr 25, 2007, 02:08 AM // 02:08
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#3
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Frost Gate Guardian
Join Date: Jan 2006
Location: Melbourne/Taipei
Guild: Radicals Against Tyrants
Profession: N/
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I think the chance is slim, and I don't like the idea.
It doesn't make sense, why don't you just suggest a party size to be 10 instead of 8?
Like many others have said, HARD MODE is suppose to be hard! If you can't beat it with henchmens or heros, then try human players or don't try it at all. Get better, that's all I can say
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Apr 25, 2007, 02:17 AM // 02:17
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#4
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Desert Nomad
Join Date: Jun 2005
Guild: Dvd Forums [DVDF]
Profession: E/
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Whether it was an intended result or not, but Hard Mode is actually making people group up with *gasp* real people. Now we are back to PUG days.
So... no, I'd rather not have more Hero's available to me. Three is fine.
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Apr 25, 2007, 02:20 AM // 02:20
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#5
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Ascalonian Squire
Join Date: Apr 2006
Location: USA
Guild: Kingdom Of Deities [KOD]
Profession: R/
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Lets please not turn this into a flame on the OP. I for one like the idea, but do realize i'm dreaming. I don't want more heroes because I think hard mode is "too hard", but because I've spent so much time and money on all of my heroes I'd just like to use them over henchmen. Since henchmen are buffed in HM, I don't see how it would make HM any easier by allowing a full hero party.
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Apr 25, 2007, 02:24 AM // 02:24
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#6
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Lion's Arch Merchant
Join Date: May 2005
Profession: D/
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With Eye of the North adding alot of new heroes, I would like to be able to use a party with just myself and nothing but heroes.
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Apr 25, 2007, 02:35 AM // 02:35
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#7
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Krytan Explorer
Join Date: Aug 2006
Guild: Chaos Rising
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Quote:
Originally Posted by SAQ
I think the chance is slim, and I don't like the idea.
It doesn't make sense, why don't you just suggest a party size to be 10 instead of 8?
Like many others have said, HARD MODE is suppose to be hard! If you can't beat it with henchmens or heros, then try human players or don't try it at all. Get better, that's all I can say
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Couldn't agree more...
I play with mostly heroes and henchmen...if I can't complete areas the way it's currently designed...then I need to get better...the game does not need to get easier. Hard Mode is called Hard Mode for a reason.
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Apr 25, 2007, 02:45 AM // 02:45
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#8
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Banned
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I'd like if, instead of this, they just made henchmen better and improved the AI of both henchmen AND heroes.
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Apr 25, 2007, 02:47 AM // 02:47
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#9
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Forge Runner
Join Date: Dec 2005
Location: America. How about you, commie?
Guild: Fellows of Mythgar [FOM]
Profession: R/Mo
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I agree with Esprit. By (intentionally?) making HM heroes/henchies dumber than normal mode Alesia with 60DP, it forces you to go PuG.
HM PuGs aren't that bad actually, since 90% of all the bums in PuGs would never be able to access HM (they all get stuck on THK and stuff). It also brings back the nostalgic feeling of the old days, and gives you a way to socialize with new people.
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Apr 25, 2007, 02:47 AM // 02:47
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#10
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Lion's Arch Merchant
Join Date: May 2006
Location: Sunny FLA
Guild: Omega Knights
Profession: N/Me
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When I hero'd/henched through NF I took a very balanced group of henchies (2 monks, mes and paragon) that allowed me to use my 3 heros very stratigically. But with no para's in Prophs and Factions, and no rits in Prophs and NF, I'm sorta handcuffed in some of the missions. Sure I'd like to be able to find actually people to do these missions with but it's not always possible. Have you been to some of the missions in Factions? Sometimes it's totally void of human players which leaves me with no choice but to hero/hench it. In that case, and extra hero or 2 would allow me to customize my party and give me the best chance of completing a mission or clearing an area.
I understand that hard mode is supposed to be hard. I want it to be a challenge and I also want to have fun too. An extra hero or 2 would add to the creativity I can use when playing the game. It's what I like so much about playing GW.
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Apr 25, 2007, 02:51 AM // 02:51
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#11
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Banned
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Unlimited Heroes Works? Sorry, couldn't help it.
I doubt Anet would let us have a full party of heroes any time soon. Anet supposedly wants us, the players, to work in teams more than with NPCs.
Last edited by -.-; Apr 25, 2007 at 02:53 AM // 02:53..
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Apr 25, 2007, 02:53 AM // 02:53
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#12
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Frost Gate Guardian
Join Date: Sep 2005
Location: TeXaS
Guild: Xen of Onslaught [XoO] Xen Of Heroes Division
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Quote:
Originally Posted by SAQ
I think the chance is slim, and I don't like the idea.
It doesn't make sense, why don't you just suggest a party size to be 10 instead of 8?
Like many others have said, HARD MODE is suppose to be hard! If you can't beat it with henchmens or heros, then try human players or don't try it at all. Get better, that's all I can say
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I actually requires a bit more skill to use a full hero party than it would to take your 3 heros and rest henchies. The henchies already have their skill bars made up. You have to make up the skill bar for your heros. And that is if you even have the skills you would like to use for your heros to utilize. Either way full hero party or not, it's definitely NOT going to make HM any easier. Perhaps just to those that know how to micromanage more than just their character. I for one am neutral on the idea. I can work with NPC, PUG, or Guild groups.
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Apr 25, 2007, 02:59 AM // 02:59
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#13
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Not far from Elite
Join Date: Apr 2006
Location: Florida
Profession: W/
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how about fixing some of the aggro (mobs) in some areas.
I"m fine with heroes/henchman but when two or three groups get mixed together..... game over...
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Apr 25, 2007, 03:03 AM // 03:03
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#14
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Hall Hero
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I'm fine with the 3-limit of heroes as it is. But I would just like to be able to bring more. It would feel more personal, I guess, to have a party all your own.
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Apr 25, 2007, 03:19 AM // 03:19
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#15
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Banned
Join Date: Nov 2005
Location: Northern California
Guild: HoTR
Profession: N/Me
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yeah monk heroes in HM is just brutal. In parties of 8, they kind of get lost in the shuffle and aren't in so much danger, but in the earlier parts of Ascalon where it's 4 or 6, they just stand right on the front line and let themselves get hammered, and this is them set as guard.
Over the past few days I've been amazed at how dumb their AI is. No kiting. Something is bugged.
If the AI of heroes could be customized and improved, I'd be all for parties of 7 heroes in HM, if only as an option.
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Apr 25, 2007, 03:25 AM // 03:25
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#16
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Hold it!
Join Date: Jul 2006
Location: In your local courthouse.
Guild: The Arctic Marauders [TAM] (elite PvE, PM)
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Quote:
Originally Posted by jammerpa
What is the chance that Anet would make a change and let us use unlimited hero's in hard mode. Anyone else tired of slogging through these mish's and clearing areas with henchies and their horrible skills bars?
With more hero's to come in GW:EN, it only seems logical to let us use as many heros as we want to in hard mode.
If not unlimited hero's, how about letting us use 1 or 2 more heros in HM. If you read this Gaile, please let us know if the devs have been considering this.
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If they haven't done it already, its not going to happen for a LONG time. Keep that in mind about everything... (coughauctionhousecough).
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Apr 25, 2007, 03:28 AM // 03:28
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#17
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Jungle Guide
Join Date: Dec 2006
Guild: Goon Squad [LLJK]
Profession: Mo/
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Normal Mode should be for solo/hero teams
Hard Mode should be for players/guild teams
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Apr 25, 2007, 03:29 AM // 03:29
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#18
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Lion's Arch Merchant
Join Date: Jul 2006
Location: Maryland/DC Area
Guild: Farmers Unite [FU]
Profession: W/
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Hard mode was designed with full peole parties. They make it so that you use people instead of heroes/hench.
While it may be possible to hench/hero HM...it's easier with a full team of live people.
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Apr 25, 2007, 04:42 AM // 04:42
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#19
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Academy Page
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Ok.
People complained for months that some areas in Prophecies and Factions were empty.
Than Nightfall came and you got heroes, so you could do all those areas without fear of having to wait hours to find a pug.
Now we have 3 chapters. That means the populations is even more dispersed.
Add to that a new mode, that pretty much doubles the locations, even if they share the same physical hubs.
On top of that, farming is less profitable. You would think people would quit it, right? No, people are dumb, so instead of quiting it, they will spend even a larger fraction of their game time doing it.
Ah, and I would say this game is losing population as time goes and not increasing it.
And the fact they needed to make heroes dumber, as in dumb as rock, to make people need real pugs, is a nice insult to the human players, so dont be happy that the only way people are trading their heroes for humans (as in you and me) is because heroes seem to have no AI.
Last edited by Gaia_Hunter; Apr 25, 2007 at 04:47 AM // 04:47..
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Apr 25, 2007, 04:54 AM // 04:54
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#20
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Banned
Join Date: Mar 2007
Location: EU
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I dont care what you all say, i want full party heros!
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